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Snakes - One Game a Month - May 2013

snakes screen 1 snakes screen 2 snakes screen 3 snakes screen 4

An homage to the days of warped CRT monitors, 16 color graphics, and mighty square square waves.


My One Game a Month entry for March 2013. A sort of fun 1-2 player arcade game.

Full game page available here.


version - 0.1 "Alpha"
Download (Windows, with source)
A Puzzling Composition - Ludum Dare #26 - One Game a Month - April 2013

APC screen 1 APC screen 2 APC screen 3 APC screen 4

A game of sonic minimalist puzzles and colors.


My Ludum Dare #26 48 hour compo entry and One Game a Month entry for April 2013. Very polished, and I'm really proud of the result.


See timelapse of the compo here.
You can also check out my notepad pages here [ p1| p2| p3| p4| p5| p6]

Full game page available here.


version - 1.1
Download (+source) (Windows)
Rogue Thing (Prototype) - One Game a Month - March 2013

roguething screen 1 roguething screen 2 roguething screen 3 roguething screen 4

A single player 3D ambient experience, based on the middle ages.


My One Game a Month entry for March 2013. Just a prototype, and not very polished.

Full game page available here.


version - 0.1 "Alpha"
Download (Windows)
Commando (Prototype) - One Game a Month - February 2013

Commando screen 1 Commando screen 2 Commando screen 3

A single player run and gun arcade game where you play as a commado, conquering foes in your army jeep. Weapon and defense upgrades will help you defeat the enemy.


Full game page available here.


My One Game a Month entry for February 2013. Just a prototype, and not very polished.


version - 0.1 "Alpha"
Download (Windows)
Tanks (Prototype) - One Game a Month - January 2013

Tanks screen 1 Tanks screen 2

Full game page available here.


My One Game a Month entry for January 2013. Just a prototype, really. I want to keep working on it and finish it properly in the coming months.


version - 0.1 "Alpha"
Download (Windows)
Hammer of Hate

Hammer Of Hate screen 1 Hammer Of Hate screen 2

You hate everything. Even rainbows and kittens. Squash everything with your hammer of hate!

Today I had no creativity or patience for ANYTHING related to game development. After trying a bunch of different angles to get some work donw, I got fed up! I hate my computer, smiles, kittens, and rainbows! And game development! I seem to have turned my hatred into a odd little game. Nathan Explosion might be proud...if being proud was metal.


version -1.0
Download (Windows)
Tigsource Sports Compo: Mini Golf Master

Mini Golf Master screen 1 Mini Golf Master screen 2 Mini Golf Master screen 3 Mini Golf Master screen 4 Mini Golf Master screen 5

Mini Golf Master is a very serious mini golf game. Too serious, in fact. Ridiculous, even. It's a mini golf game made for hardcore golfers who like the Masters and other PGA tournaments. Or for those who kind of like golf, and want to have a good laugh at the formality of it all. Features Photorealistic Graphics(TM), rich stereo sound effects, and a modern user interface. Available now on 15x1.44MB Floppy diskettes, or CD-ROM.

I made the game with some of my old favourites in mind. Basically, this is an homage to the "Requires SVGA, comes on too many 1.4" diskettes"-era games from the likes of Accolade and other early PC game companies. I had a blast back then, and I had a blast making this now. I hope you enjoy it.

This game was made as an entry for the Nov-Dec 2012 tigsource compo/jam. Here's my game development thread, and "finished game" post.


version 1.0
Download (Windows) - Latest Post-Compo Version
Ludum Dare #24 Compo Entry: Save The Memepool!

Save The Memepool! screen 1 Save The Memepool! screen 2 Save The Memepool! screen 3 Save The Memepool! screen 4 Save The Memepool! screen 5

This game is a themed, per the Ludum Dare 48 rules. The theme here was "Evolution". This game takes (several liberties with) Richard Dawkins' theory of memetics, and how our society's genetics (or memes, as it were) are pretty screwed up. The game takes place sometime in the future after the apocolypse. Richard Dawkins is now a ghost but guides you to collect up all the good memes (bits of culture) left in the world, so that you can restore society to what it once was. You must fight evil foes such as reality TV stars and socialites to take back our culture and rebuild the world.

See timelapse of the compo here.
You can also check out my notepad pages here [ p1| p2| p3| p4| p5| p6| p7| p8| p9]

version 1.0
Download (+source) (Windows)
Ludum Dare #24 Warm Up Entry: Purple Coin Castle

Purple Coin Castle screen 1 Purple Coin Castle screen 2 Purple Coin Castle screen 3

This is just a simple platformer in which you have to collect coins and not die. It was made in ~2 evenings as a warmup game for Ludum Dare #24. Just wanted to shake some rust off and focus on: Decent controls/movement, a core mechanic/goal, and play with a consistent color palette and tileset (Hint: PURPLE.)

version 1.0
Download (Windows)
7DFPS 2012 - F.S.P. (First Shooter Project)

7dfps screen 1 7dfps screen 2

My ham-handed attempted at making an FPS for the 7dfps.org challenge. It's late, and nothing special. But it's my first go at Unity3D, so huzzah I learned something. And had fun.

version 1.0
Download (Windows - Mac, Untested)
Paddle Battle

paddle battle title screen paddle battle game play 1 paddle battle game play 2

Exactly what you think it is. A very easy and fun paddle and ball game. 2 Player paddle game with local multiplayer or cpu controlled paddles. I am missing LD23, so I wanted to make something this past weekend instead :)

version 1.0
Download (Windows - Mac (soon?) - Linux(soon?))
Zombies!

zombies title screen zombies screen 1 zombies screen 2 zombies screen 3zombies screen 4

An 8-bit-ey arcade style shoot 'em up game where you defend a hospital against zombie infestation! See how long you can last against the endless waves of flesh hungry monsters. Beware, once they infect the hospital you are really in for it. Fun bonuses for conservation of health, ammo, and taking out zombies with style.

version 1.0
Trailer
Download (Windows - Mac (soon?) - Linux(soon?))
Ludum Dare #22 Compo Entry: Leave Me Alone; Never Leave Me Alone

LeavemeAloneNeverLeaveMeAlone screen 1 LeavemeAloneNeverLeaveMeAlone screen 2 LeavemeAloneNeverLeaveMeAlone screen 3 LeavemeAloneNeverLeaveMeAlone screen 4

This game is a themed game, per the Ludum Dare 48 rules. The theme here was "Alone". This game looks at the concept of a person's preference for being alone (introversion), or never being alone (extroversion). While I know the science and exact nature of these things is not captured in the game, but the game is meant to be funny too. In short, you select your "alone" preference then play through day (office) and night (city/street) cycles. You must carefully balance your anxiety and energy levels, while striving to be understood by those around you. The more anxious you are and the less energy you have, the more likely you will be misunderstood. At the end of the day (you're understoood, or too anxious), you get to recharge in the way you like. The goal of the night cycle is to lower your anxiety and raise your energy for the next day. Failure to do this means you won't be understood, and ultimately your self worth and lonliness will increase. If your self worth goes too low, you will die. Boy did I make that sound boring. HAH :)

See timelapse of the compo right here.
You can also check out my notepad pages here [p1| p2| p3| p4| p5| p6| p7| p8| p9| p10| p11].

version 1.0
Download (Windows - Mac (soon!) - Linux(soon!))

Experiments, etc.

GameSkeleton - An OO 2D Game Engine written in Java


This is java-based OO 2D game engine/framework I started working on about 2 and a half years ago (damn.), and I just never got around to finishing it up into something worth sharing as a game. I still want to come back to it and do something fun with it, but for now it's just an experiment that has some good features and robustness and some flaws. Please download the code and play with it. Make something cool if you want, or just flame about how the game tick clock is not functioning correctly or whatever you want. It's pretty well organized, and things make sense for the most part. There are lots of comments and stuff, and a changelog so poke around and let me know if you can't figure out what's going on.
All source code (include the broken stuff and likely some curse words) available "as is" for free, right here.

Game Maker - Xbox Controller Example

xbox controller example screen

A very basic utility thing that shows you what buttons do what in game maker when using an xbox usb controller for windows. This download includes both the exe and the game maker 8.1 file so you can use if for your own games. If you use this, credit is certainly appreciated :) Enjoy!

version 1.0
Download (Windows - Mac (???) - Linux(???))

Skydiving Sim

skydive sim

              screen

A very simple "game" which includes a skydiver falling to earth and a working alti :) Use arrows to control the skydiver, and press space when it's pull time. Someday I'd like to elaborate on this and make a real game out of it. For now, it's just the product of a couple hours fun and geekery.

version 1.0
Download (Windows - Mac (maybe) - Linux(maybe))
Game Maker - 2D Lighting Demo

2d lighting example screen

A sample game demonstrating a very basic 2D tile-based colored lighting system. Allows for variable light radius, hue, and saturation. There's also a sample flickering campfire effect.

version 1.0
Download (Windows - Mac (???) - Linux(???))
Game Maker - Camera Shake (+source)

shakes 1 shakes 1

A sample game demonstrating a basic camera shake effect. It's really basic so feel free to tweak the movement distances, timings, etc. for your self. Press 'S' to shake (high tech, right?).

version 1.0
Download (Windows)

Code Samples, Examples, etc.

Game Maker - Game Menu Tutorial(+source)


Just a dead simple tutorial/sample to demonstrate a basic game menu with frozen game screen in behind

version 1.0
Download (+source) (Windows)
Game Maker - Tweening Function Tutorial (+source)


Just a dead simple tutorial/sample to show how easing/tweening works.
Tweening functions are from this tigforums post. Thanks to Gabriel Verdon (@gabrielverdon, http://gabrielverdon.com) for porting the functions!

version 1.0
Download (+source) (Windows)
Game Maker - Room Switcher Example (+source)


A very simple game maker sample that shows how easy it is to switch to arbitrary rooms using indices and room names.

version 1.0
Download (Windows - Mac (???) - Linux(???))

Abandonware

Just some unfinished projects that I've given up on finishing, at least for now.


Death Chopper

Death Chopper screen 1 Death Chopper screen 2 Death Chopper screen 3 Death Chopper screen 4 Death Chopper screen 5

You get kidnapped by bad guys and they want to drop you from a helicopter into the ocean. You steal 2 guns (acquisition mechanic/sequence unfinished) and shoot back at them as you fall. They then try to kill you because you're trying to kill them, and happy fun arcade times happen. Or something.




Download (Windows)